SCENARIO-11: A Diagnostic Gate Before an Expensive Experiment

An invented scenario. The project is fictional; the lesson and the reasoning are the part to take seriously. Illustrates: 01. Project Intake and Decision Context · 04. Experiment Design and Statistics · 07. Optimization and the Intervention Ladder · 09. Training and Data


Situation#

Two readings of the same ten hours of compute. One: the model ran out of room to think, and giving it more turns those failures into passes. The other: the model was going nowhere — circling the same three candidate lines, restating the position — and more room buys longer nonsense. Nothing in the evidence separates them, because a model that is stuck and a model that is merely slow run out of tokens in exactly the same way.

Those hours came out of a four-candidate model comparison at a chess site that publishes tactics puzzles and wants each new one rated before it goes live. The rating job has two parts: name the tactical motif, and place the puzzle in a difficulty band. The band is checkable — the site knows from years of play data what share of players solve each puzzle, so the correct band is a fact, not an opinion. A model that reasons through the position before answering is a natural fit.

The comparison cost 24 hours and 3 minutes of wall clock. Afterwards someone reconstructed where that time actually went, and found something unpleasant: about 41% of it — 9 hours 55 minutes, spread over 145 puzzles — had gone into reasoning that ran into a fixed 8,192-token ceiling and was cut off before the model ever wrote an answer. Ten hours of compute. Zero scored passes from any of it.

The obvious next move was to raise the ceiling and re-measure: do those cut-off puzzles turn into passes when the model is allowed to think longer? That experiment was costed honestly at 18 to 22 hours of wall clock. And if the second reading is the right one, those 18 to 22 hours produce nothing, and a different piece of work — sending easy puzzles to a cheaper model — was the better use of the week.

Decision faced#

Commit 18 to 22 hours on the strength of a plausible but untested story about why those puzzles failed — or spend a small, pre-registered amount first to test the story directly, and let that result decide.

Evidence#

The probe was designed in writing before any of its own data existed. That is the part that makes it a gate rather than a warm-up. The document froze all of this:

Who is in it. The 15 distinct training-split puzzles where the model under test, at the pinned configuration that run used, had stopped by hitting the ceiling — pulled from the run's stored finish reasons, and cross-checked against the separate record of that run's configuration, which agreed exactly.

How each puzzle is measured. Each of the 15 was run twice inside one server session: once at the historical 8,192-token ceiling, once at a raised 16,384-token ceiling. Both arms, same session, order counterbalanced and written down in advance — a paired design. This team had already measured how far its own results could be trusted to repeat — its reproducibility boundary — and found what SCENARIO-12 describes: a server restart alone can flip a meaningful share of per-item outcomes. Comparing fresh runs against last week's history would have mixed the ceiling change with ordinary session-to-session drift, and no arithmetic afterwards separates the two.

What counts as a decision. Bands, fixed before data: rescue at least ~30% of the reconfirmed puzzles → go ahead with the full experiment; a middle band → re-scope it; under ~10% → drop it and promote the routing work instead.

What has to be true before the bands are even consulted. A data-sufficiency floor outranked the primary number: if fewer than 10 of the 15 historical truncations reproduced in the fresh session, the result was INCONCLUSIVE and the probe would be re-scoped, whatever the rescue rate said. One inference was also ruled out in advance, permanently: a low reconfirmation count may never be read as evidence to drop the experiment. Few reproductions would mean the historical premise was unstable — not that extra thinking room fails to help. Writing that down before the data existed keeps it off the table later, when someone is tired and would like the cheap answer.

How ambiguous outputs get classified. A four-way rubric — passed; finished but wrong; still truncated and converging; still truncated and stuck — decided by mechanical signals: repetition rate, how much new content appears in the last stretch of output, how many candidate lines are still in play. It was committed to version control before a single raised-ceiling generation had run.

What the probe was not allowed to do. No ceiling was to be selected, no contract frozen, no training done, no new evaluation-suite version cut. The 16,384 figure was a diagnostic instrument, not a calibrated choice. The probe ran entirely on the training split, spending zero entries from the look ledger, and was recorded as a diagnostic run: logged like every other run, and permanently marked as something that can inform a decision but can never qualify a model.

What happened#

The probe ran 31 generations — 15 pairs, plus one session-integrity check — in a single continuous server session, in 2 hours 10 minutes.

Measure Result
Historical population 15 puzzles
Reconfirmed at the old ceiling 15 / 15 (100%) — every control hit the ceiling again, at the same token count
Rescued at the raised ceiling 9
Rescue rate 9 / 15 = 60% (95% interval ≈ 41%–85%)
Finished but still wrong 1 (6.7%)
Still truncated 5 — converging: 5, stuck: 0
Pass rate among puzzles that finished 9 / 10 = 90%

The sufficiency floor passed at its maximum: 15 of 15, not the 10 required. So the bands applied, and 60% cleared the ~30% go-ahead threshold comfortably. The interval matters as much as the point estimate here. Fifteen items is not many, and the honest range around 60% runs from about 41% to about 85% — but even its low end clears the band. That is what licensed acting on fifteen cases, and it is a calculation to run for your own probe, never inherited from this one.

Three details sharpened the read rather than merely agreeing with it. Every rescued puzzle needed strictly more than the old ceiling to pass — the tightest by a few hundred tokens, the loosest by about 3,400 — so the ceiling was the binding constraint, not a bystander that happened to correlate with hard puzzles. The nine rescues split almost evenly across the counterbalanced order, four one way and five the other, so ordering and prompt caching were not driving the result; the cache effect was plainly visible in each pair's second-arm latency, which is exactly the confound the counterbalancing existed to average out. And the frozen rubric fired zero stuck-loop indicators on the five puzzles still truncated. A human read those five afterwards as a check, never as an override, and agreed on all of them: four had already stopped working the position and started writing their answer.

A separate adversarial pass re-derived every load-bearing number straight from the primary run records — population, pairing, session identity, ceilings, execution order, all nine passes — and found nothing that changed the recommendation.

Applying the frozen rule produced one line: go ahead with the reasoning-budget experiment. It went to the human owner as a recommendation, not as a trigger. The probe's governing document required a hard stop once its report was written, and the 18-to-22-hour experiment needed its own authorization however clean the probe looked. A descriptive scan over all 145 historically truncated puzzles ran for context, carried zero decision weight, and was barred in advance from touching the verdict.

The generic lesson#

Before committing to an expensive experiment whose premise rests on an unverified story, run a cheap, fully pre-registered diagnostic gate whose only job is to decide that experiment's fate — with go / re-scope / drop bands fixed before any of the diagnostic's own data exists to shade them. Here, roughly two hours decided the fate of twenty. Five properties are what made it a real gate rather than a ritual:

  1. Finishing is not succeeding. A gate must never let "the model produced an answer" alone produce a go-ahead. Only a task-relevant, checkable outcome validates the premise. The one finished-but-wrong puzzle is why that distinction is not theoretical.
  2. Data sufficiency outranks the primary metric, and thin data must never be readable as evidence for the negative outcome. Freeze that precedence before the data lands and a tempting misreading — "hardly anything reproduced, so the idea must be wrong" — is off the table permanently.
  3. If the system has a measured instability boundary, the diagnostic must pair inside it — both arms in one session, order pre-registered — rather than comparing fresh results against history. That is a contemporaneous paired control, and it follows directly from SCENARIO-12.
  4. Freeze the rubric for ambiguous outcomes before you see any. Record a human read alongside it as a check, never instead of it. That turns a judgment call into a procedure that existed before the thing it judged.
  5. A diagnostic gate produces a recommendation, not an action. The larger spend stays with the person accountable for it, even when the numbers are unambiguous.

How this lands on your project#

Look at the biggest thing on your plan for the next fortnight and ask what has to be true for it to be worth doing. Usually there is exactly one load-bearing assumption, and usually it is a story about why something is failing. Then price the cheapest honest test of that one assumption. If it comes in under a tenth of the main job, you have found a gate worth running — and what makes it worth anything is writing down the numbers that would make you drop the main job before you run the probe. A probe designed after you know the result is the expensive experiment with extra steps.

What would NOT have worked#

  • Committing straight to the 18-to-22-hour experiment. The story was untested, and the credible alternative would have made the whole spend worthless.
  • Reading the completion rate as the signal. One puzzle finished and was still wrong. A completion-based rule scores that as a win.
  • Comparing fresh runs against the historical ones without a same-session pair. The measured restart instability would have folded into the effect, with no way to separate them afterwards.
  • Treating a low reconfirmation count as permission to drop the experiment. The frozen rule forbade that inference outright. The floor did not end up binding — 15 of 15 reproduced — which is the cheapest moment to notice a rule was right to exist.

References#